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    • Stephanie
    • Elizabeth
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The Toy 2.0 Challenge

The Toy 2.0 challenge was first introduced in 2014 when KID Museum (link to their website here: kid-museum.org/) partnered up with Innovation First International, the company behind the widely known HEXBUG brand,  to host a competition where participants, ages 10-18, would send in designs for the next cool kids toy! 

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The E-Plant in all it's glory!
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The Multipurpose Interchangeable Pin, aka the MI-Pin. This one is the form of a butterfly.
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The final prototype of the Vectorb that was shown at the Toy 2.0 semifinals.
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One of the MANY designs of the Vectorb on Autodesk Inventor, the program I used to make all the .stl files for 3D printing the prototypes.

The Introduction

We had first heard of the Toy 2.0 challenge at the VEX World's Competition. 
When we were first introduced our brains were only focused on the VEX, so we quickly put it aside to concentrate on our next match. However a week after we got back from Kentucky, we started thinking of different ideas of toys just for fun. Before we knew it we had over ten designs written on various pieces of paper. We thought that it wouldn't hurt to submit them all.
When we got the results, we were very surprised to see that out of the ten ideas we submitted, three of them got accepting!! What was even more surprising was that only ten ideas in total got accepted, and we were three of those ideas. 
However even though we were overjoyed that three of our ideas got accepted, this meant a LOT of work. Not only did we have to make three designs, but also three prototypes and three final projects. Not to mention all of this took place during the school year, so we had school and homework on our priorities list as well!!!
But we plowed through and managed to get three, working, prototypes done in time for the final competition. :)
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All three toys

The Vectorb

The Vectorb was the design that won the Toy 2.0 Challenge. It is a round, circular ball with six fans strategically placed around the surface which, theoretically, would give it the ability to fly. 

The E-Plant

The E-Plant was a design inspired after Stephanie's most recent batch of turnips died. We then proceeded to make an electronic plant in response to this recurring phenomenon. The E-Plant is an electronic plant capable of displaying images on it's LCD screen and responding to touches on its petals via touch sensors and the only way the plant could "die" was if the batteries ran out. 

The MI-Pin

The MI-Pin, short for Multipurpose Interchangeable Pin, was designed mainly to appeal towards the audience of young girls and boys who were into fashion. Comprised of two parts, the top including the moving design and the bottom holding the Flora board and the battery, the MI-Pin became an easily interchangeable fashion accessory that kids could put anywhere, from their clothes to their bags. 
To learn more about the Toy 2.0 Challenge, click on the button below:
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  • Home
    • Home 2018
    • Home 2017
  • Life Today...
  • Hackster
  • Robotics
    • VEX Past Games
    • Design Journal
    • Maryland State High School Championship/VRC Turning Point
    • Maryland State High School Championship/ VRC In the Zone
    • VEX BMore Robotic - Have a Dream - VRC Tournament
    • Volvo Group Trucks Qualifier Hagerstown Tournament
  • World Maker Faire
    • 2018 World Maker Faire
    • 2017 World Maker Faire
  • NASA
    • SCaN ARISS Challenge
    • NASA experience
    • SCaN Boot Camp
  • Music
  • KIDS Museum
  • Toy 2.0 Challenge
  • Arthur C. Clarke Foundation
  • BISFA Experience
  • Other Projects/Experiences
  • Meet the Inventors
    • Stephanie
    • Elizabeth
  • Contact Us